The best thing to do is just make the game the best it can be and not cater towards the people who cry that they care, but in reality they don't give two cents about the game at all because it's already something they don't want unless it meets their perfect vision of what *they*, and only *they*, want.Īpproximately how long will this game be in Early Access?“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. Even with one person who bought the game complaining it was a roguelike that resets when you die, rather than being an RPG game with permanent progression - despite the game on the store page very much saying it was a Roguelike and not an RPG anywhere. It wouldn't be any different with this game. I've played/followed a number of EA games, one for example that updated once every two weeks almost without fail and the dev read every post on the forums and even responded to a majority of them, fixed bugs quickly, etc - and still there were people who just came in and complained about whatever because the game didn't perfectly cater to them and it wasn't their perfect vision for the game. Such is how entitlement works, unfortunately. They could develop fast and give time frames, and even if they still kept the same quality (somehow) those types of people would still probably have something to complain about. There are some people in the world that you just can't appease. What it comes down to, is that people bought the game and didn't heed any of the warnings on the store page.
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