![]() ![]() ![]() ![]() GraphicsTools, UnityProfilerLoggingWindow, RenderPipelineAuditWindow, AffinityUtils,ĪI, AICursor, AirStrikeReport, Archetypes, AudioEvents, AudioScale, Avatar, BattleAI,īattleExternalSupport, BattleParticipants, BattleReport, BiomeAudio, BlackList,ĬameraMover, CameraSequence, ChallengeRewards, ChallengeViewer, Chat, ChoreographyActions,ĬityAudio, CivicsUtils, Collectible, Diplomacy, DiplomaticLog, DisplaySettings,ĭistrictPainter, DownloadableContent, Droppables, EffectMapperDebugger,ĬostModifierEvaluationDebugger, DescriptorEvaluationDebugger, DistrictEvaluationDebugger,ĮndGameFlow, EndTurnTimer, FameRankingUtility, FameUtils, Framerate, GameClientConnections, LocalizationFloatingWindow, Widget, ClockWidget, MemoryProfilerWindow, ProfilerWindow,įxComponentEvolveProfilingWindow, FxOutputLayerProfilingWindow, GPUProfilerWindow, There are still many tools to check! NAMES OF THE 100+ HIDDEN TOOLS FOUND Many of them are a must have for mod developers in order to test their mod in many different scenarios since they allow us to advance to a desired game state in no time.įrom those 100+ hidden tools we only had the time to test 20-25 of them, of which only ~15 of them are successfully adapted and available right now. When decompiling the Humankind assemblies back to source code we found 100+ hidden utility tools used by Amplitude Studios to test, profile and develop the game. Download and unpack into your game directory.If you don't have it, you can follow this guide. This mod requires BepInEx to be installed in your game directory. Infinite unit movement, unlock, cancel and complete all civics, technologies, resources, achievements, etc.Īnd that's not all, it's also a way to bring GUIs to your mods in a few lines of code, and with "live-reloading" by the way, seeing the changes as you write them. Switch to another empire and take full control. You can allow the AI to control your empire and watch the game evolve at full speed, only a few seconds per turn. The same with constructibles, you can paint any district directly on the map in a simple point and click. They allow you to spawn any unit, anywhere. Primarily intended for mod developers, this modding-tools are a set of panels and windows originally developed by Amplitude Studios itself to make the debugging, testing and game development much easier. I dont mind much, because I have spent my little free time testing my mods instead of actually playing, and anytime i find something off, i have to fix ythe mod and start a new game.A MOD FOR THE AMPLITUDE STUDIOS GAME PROJECT PAGE ON GITHUB And lastly, at least for me: any time I open the mod.io screen ingame and it updates mods, i lose my current save, because it doesnt allow for different versions to be loaded, it also messes the load order. Just be wary that some mods may be old or not compatible, and keep an eye on the load order. More cultures, vand new units and techs, plus remade gameplay and costs really make the game have a new feeling.Īside from that, any mods that add flavor like events or that alter things you want, or never even thought of. Cant really play without vip, Enc sometimes is too much. when triple alliance is unavailable, VIP + Enc. In that order of importance (load order is different though). VIP + ENC + (Culture) Super Pack + other small stuff. And reinforcing it, I'll state how I play: ![]()
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